Nikke
NK-0001 Rapi
NK-0001-02 Rapi: Reload | AR | Discard any number of Rapi: Reload cards from your hand. | 3/10 |
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NK-0001-03 Rapi: Assault Rifle | AR | Range:2 DMG+1 |
2/10 |
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NK-0001-04 Rapi: Assault Rifle | AR | Range:2 | 2/10 |
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NK-0001-05 Rapi: FF Formation | AR | Range:2 | If Rapi is in her Burst state, DMG + 2. | 1/10 |
NK-0001-06 Rapi: Missile | AR | Range:2 DMG+1 |
If the target Nikke’s attack power is 3 or more, DMG + 1. | 1/10 |
NK-0001-07 Rapi: Warhead Volley | AR | Range:2 | [Burst: III] If Rapi is in her Burst state: Range + 1 & DMG + 2. |
1/10 |
NK-0002 Neon
NK-0002-02 Neon: Reload | SG | Discard any number of Neon: Reload cards from your hand. | 3/10 |
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NK-0002-03 Neon: Shotgun | SG | Range:2 DMG+1 |
1/10 |
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NK-0002-04 Neon: Shotgun | SG | Range:1 DMG+2 |
3/10 |
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NK-0002-05 Neon: Neon’s Special Bullet | SG | Range:2 | If this attack knocks out a Nikke, draw 4 cards. | 1/10 |
NK-0002-06 Neon: Viva Firepower! | SG | Range:1 DMG+1 |
[Trigger] Next time your Nikke attacks in Burst, DMG + 1. | 1/10 |
NK-0002-07 Neon: Firepower Rules! | SG | Range:1 DMG+1 |
[Burst: I] If Neon is in her Burst state: DMG + 3. |
1/10 |
NK-0003 Anis
NK-0003-02 Anis: Reload | RL | Discard any number of Anis: Reload cards from your hand. | 3/10 |
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NK-0003-03 Anis: Charge | RL | [Trigger] [Non-Stackable] On Anis’ next attack, DMG + 2 | 2/10 |
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NK-0003-04 Anis: Rocket Launcher | RL | Range:2 AOE+1 |
2/10 |
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NK-0003-05 Anis: D.H. Formation | RL | Range:2 AOE+2 |
If Anis is in her Burst state: [Trigger] Reduce the next DMG taken by Anis by 2. |
1/10 |
NK-0003-06 Anis: C.H. Formation | RL | Range:2 AOE+1 |
[Trigger] Reduce the next DMG your Nikke takes by 2. | 1/10 |
NK-0003-07 Anis: Pinpoint Missile | RL | Range:2 AOE+2 |
[Burst: II] If Anis is in her Burst state: Range + 1 & DMG + 1 |
1/10 |
NK-0004 Liter
NK-0004-02 Liter: Reload | SMG | Discard any number of Liter: Reload cards from your hand. | 3/10 |
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NK-0004-03 Liter: Submachine gun | SMG | Range:2 DMG+1 |
2/10 |
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NK-0004-04 Liter: Submachine gun | SMG | Range:2 | 2/10 |
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NK-0004-05 Liter: Liter Boost | SMG | If Liter is in her Burst state: [Trigger] Increase the DMG of your next Nikke’s attack by 1. |
1/10 |
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NK-0004-06 Liter: Volt Boost | SMG | Range:2 | Restore one piece of cover. [Trigger] Reduce the next DMG your Nikke takes by 1. |
1/10 |
NK-0004-07 Liter: Double Boost | SMG | Range:2 DMG+2 |
[Burst: I] If Liter is in her Burst state: [Trigger] Increase the DMG of your next Nikke’s attack by 2. |
1/10 |
NK-0005 Diesel
NK-0005-02 Diesel: Reload | MG | Discard any number of Diesel: Reload cards from your hand. | 2/10 |
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NK-0005-03 Diesel: Machine gun | MG | Range:2 DMG+1 |
1/10 |
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NK-0005-04 Diesel: Machine gun | MG | Range:2 | 4/10 |
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NK-0005-05 Diesel: Strawberry Fields | MG | Range:2 DMG+1 |
If Diesel is in her Burst state: [Trigger] Reduce the next DMG taken by Diesel by 2. |
1/10 |
NK-0005-06 Diesel: Sweet Strawberry Goodness | MG | Range:2 DMG+1 |
If this attack knocks out a Nikke: [Trigger] [Ongoing] Hand size limit + 1. |
1/10 |
NK-0005-07 Diesel: Strawberry Shock | MG | Range:2 DMG+1 |
[Burst: II] If Diesel is in her Burst state: Deal 1 DMG to all opponents with an attack power of 2 or more. |
1/10 |
NK-0006 Alice
NK-0006-02 Alice: Reload | SR | Discard any number of Alice: Reload cards from your hand. | 3/10 |
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NK-0006-03 Alice: Charge | SR | [Trigger] [Non-stackable] On Alice’s next attack, DMG + 2 | 2/10 |
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NK-0006-04 Alice: Sniper rifle | SR | Range:3 | 2/10 |
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NK-0006-05 Alice: Energizing Carrot | SR | Range:3 | If Alice is in her Burst state: Exchange any card from your hand for any one “Charge” card from your discard pile. |
1/10 |
NK-0006-06 Alice: Healthy Carrot | SR | Range:3 | If Alice has 4 HP or less, HP + 1. | 1/10 |
NK-0006-07 Alice: Wonderland | SR | Range:3 | [Burst: III] If Alice is in her Burst state: DMG + 1 |
1/10 |